﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MapLibrary.Players;
using MapLibrary.Particles.Emitters;

namespace MapLibrary.Enemies
{
    class Chest : Collectable
    {

        public Chest()
            : base()
        {
        }

        public override void Collected()
        {
            Player p = World.CurrentLevel.Player;
            p.AddProtein(0, 100);
            p.AddProtein(1, 100);
            p.AddProtein(2, 100);
        }

    }
}
